
Anyone that has played Angry Birds, and there are a LOT of you, should at least have a passing familiarity with the mechanics, even though Fish Out of Water uses them in a completely different way. Fish will travel along to the best of their abilities once you’ve tossed out three to complete a single game, a group of crabs appears to grade your performance. There’s a boost meter that you can use to extend your distance simply press and hold on the screen to activate it when you’ve got some juice in your meter. The important thing to keep in mind here is that you can’t actually control the fish directly, beyond the opening fling. Weather conditions change every hour (real time), so the level and types of goals will continually change.

Errol’s spiky exterior comes in handy when the jellyfish swarm appears at sunset. High winds and rain bring choppier waters, a perfect situation for the surf-cutting Finlay’s abilities. A sunny, mostly windless day means undisturbed waters, perfect for skipping flat-bottomed fish along the surface. Wind and weather conditions play a big role in Fish Out of Water. GDC 2013: EA and DICE unveil the very, very pretty ‘Battlefield 4’ Remember Me, Ducktales highlight Capcom’s GDC 2013 lineup I suppose time will tell.‘Forza Motorsport 5’ and you, or how Drivatar heralds the coming robocalypse I can't say this makes for an enjoyable experience, win or lose, but hey, maybe I'm totally wrong and Halfbrick finally has another hit on its hands. This means the only real skill necessary for Fruit Ninja Fight is the ability to perfectly time your power moves so that you can undermine the other player as much as possible. I suppose this describes many competitive games, but when taking into account the casual design of swiping on a screen to slice fruit, it's clear that anyone can do it with no training, which is why the original was so appealing. I also find it difficult to have fun with a game that is primarily designed around negatively impacting the competition so that you can win.
#OG FRUIT NINJA LOGO PLUS#
Plus the release of this beta only cements my opinion as it doesn't offer anything special. I think it's questionable that they are going to leverage the company's success on two aging franchises that have seen better days. Honestly, I'm not really sure what to make of Halfbrick's new release and business strategy.
#OG FRUIT NINJA LOGO UPGRADE#
This secondary currency is mainly used to upgrade your power-moves, which is how you level-up to become stronger and gain an edge over your competition. The first is purchased through IAPs, and the second is obtained with the first, though it can also be earned through gameplay. There are also two types of in-game currency. They thankfully remain modestly priced, only ranging up to $12.99 per item. Like most free-to-play games you can expect the inclusion of in-app purchases.

I did not find this negative element enjoyable, and sadly it is the entire base of the competitive design. This new addition to the core fruit slicing gameplay means each battle devolves into who can undermine the other player the most.

The thing is, you have a few power-moves at your disposal that can help to turn the tide in the middle of a battle, but you also have to watch out as your competition will also be taking advantage of them. Whoever scores the most points by slicing the most fruit after a short 1 on 1 match wins. As always your job is to slice as much (blue) fruit as possible, but this time around you are competing with someone in real-time who is also there to slice as much (red) fruit as possible. The fruit you want to slice is blue, and you will want to stay away from anything that is colored red. You see, there are two types of fruit, red and blue.
